Projects

Gameplay systems, real-time graphics, and web applications — with the reasoning behind each.


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Archive Guard RPG

Web text RPG with local-LLM dialogue, authenticated accounts, and a baseline-versus-structured prompting comparison.

Full Stack
Web Dev
AI/ML
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Casual Civ AI

Turn-driven AI controller for a hex-grid 4X strategy game, with quest direction, threat scoring, and CSV evaluation telemetry.

Game Dev
AI/ML
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Real-Time Rendering Pipeline

Direct3D 11 rendering pipeline in C++ with HLSL shaders written from scratch and ImGui render-stage debugging.

Graphics
Game Dev
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NeuralNet2D Gesture Classifier

Feedforward neural network written from scratch in Unity/C#, classifying 16 mouse-drawn gesture patterns.

AI/ML
Game Dev
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PeaceLand: Choose Your Memory

Game Design Lead / Production for a 10-person interdisciplinary team building a narrative game in Unity.

Game Dev
Production
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Wager Warren

Team Lead and Programmer on a 3-person farming-strategy prototype, with a ScriptableObject content-authoring workflow.

Game Dev
Production