PeaceLand: Choose Your Memory

Game Dev
Production
PeaceLand: Choose Your Memory

Tech Stack

Unity
C#
Git
Trello

Description

PeaceLand is a narrative game about memory and choice, built by a 10-person interdisciplinary team. I lead production.

The job is mostly translation: turning a story team's intent into tasks a development team can actually finish this week, and turning development reality back into something the narrative team can plan around. Sprint boards, weekly deliverables, and cross-team briefs are the mechanism.

I also built the notebook interaction as a standalone browser prototype first — cheaper to iterate on outside Unity, and it let us settle the interaction model before anyone integrated it.

  • Owned production planning for a 10-person interdisciplinary team.
  • Translated goals into scoped tasks, maintained sprint boards, tracked weekly deliverables.
  • Built a runnable core demo from the game concept.
  • Produced weekly cross-team briefs aligning story structure with gameplay development.
  • Prototyped the notebook interaction in the browser, separately from the Unity game.

Page Info

Production planning

Scoped tasks, sprint boards, weekly deliverables, and cross-team briefs keeping narrative aligned with gameplay.

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Notebook prototype

Standalone browser prototype for the notebook interaction: scene-book and directory navigation, entry and reflection flow, review state, localStorage persistence.

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    Yu Ma — Frontend & Gameplay Engineer