
Tech Stack
Unity
C#
Git
Trello
Description
A farming-strategy prototype that mixes farming simulation, tower defense, and gambling — plants double as resources, defenses, and warriors. I led a 3-person team and wrote gameplay code.
The decision I'd point to is the authoring tooling. Balancing a game like this means changing numbers constantly, and doing that by hand-editing scenes is how a small team loses a week. Moving level, wave, and balance data into ScriptableObjects behind custom Editor windows meant designers could tune without touching the scene graph or waiting on me.
- Led a 3-person team with Trello sprint planning, task assignment, and weekly progress tracking.
- Implemented gameplay systems in Unity/C# with state/data separation and reusable components.
- Built a ScriptableObject content-authoring workflow with custom Inspector and EditorWindow tools.
- Managed Git branching and merges and shipped playable milestone builds.
Page Info
Content-authoring tooling
ScriptableObjects plus custom Inspector and EditorWindow tools for configuring levels, waves, and balance without editing scenes by hand.
